More via mashable.com
Technologies like cheap sensors and cloud computing are increasingly being used to augment our daily lives in both magical and mundane ways. Everything we do is an app in the making (a million and counting). But in this environment we are also developing a new sensitivity to the thin line between enrichment and annoyance. Which is why interaction design continues to gain prominence as the discipline with the greatest potential to maintain our sanity in this brave new world of distraction...
More via fastcodesign.com
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RUN exec.bat How did we get from there to here? - Susan Kare, The Pioneer Who Created The Mac's Original Icons http://bit.ly/sxx8xq
Point, click. The gestures and metaphors of icon-driven computing seem so natural and effortless to us now that it seems strange to recall navigating in the digital world any other way. It's not unusual to see a child who is barely old enough to read take an iPad in hand and instinctively know how to use it.
Until Apple's debut of the Macintosh in 1984, however, most interactions with computers--outside of Doug Engelbart's lab at Xerox PARC, where the graphical user interface was born--looked more like this:
C:> RUN autoexec.bat
How did we get from there to here?
The genius of Steve Jobs and the Macintosh team was recognizing a huge untapped market for home computing among artists, musicians, writers, and other creative folk who might never have cared enough to master the arcane complexities of a command-line interface. The challenge of designing a personal computer that "the rest of us" would not only buy, but fall crazy in love with, required input from the kind of people who might some day be convinced to try using a Mac. Appropriately, one of the team's most auspicious early hires was an artist herself--Susan Kare, who created the...
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A ‘programmed book’ continuously regenerated for the digital printing process, offering each reader a unique experience http://bit.ly/tQvlsl
Created in collaboration with more than 70 media artists and developers from across the world, Written Images is the first of its kind, a ‘programmed book’, continuously regenerated for the digital printing process, offering each reader a unique experience.
The team, including Martin Fuchs and Peter Bichsel first announced their project in February 2010. Since then, more than 70 image generating software programs were submitted. A jury, including myself, singled out the 42 most creative and successful submissions to be included in the book...
More via creativeapplications.net
Robert Lindstroem of Designchapel and Mathias Lindgren in Stockholm are working on side project designing and manufacturing Woodbot Pilots, a character derived from a 3D interactive exhibition. Though the toy design is only in the prototyping faze, it's easy to see that these creatures have the potential to be awesome pieces some day...
More via design.org
More via design.org






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